Autohaven Wreckers
Wreckers' Yard
Open sightlines with scattered car tiles - the pool's test of pure chase fundamentals.
Wreckers' Yard has fewer strong safe loops than the MacMillan maps and much longer sightlines, which makes it unforgiving for a survivor who commits to the wrong direction. It is the map that most rewards raw chase fundamentals: reading the killer's approach, greeding a pallet only as far as is safe, and knowing when a tile is already spent.
Killers played on Wreckers' Yard
Each of these has its own add-on bans and playstyle restrictions. The tier decides what counts as a win in ranked 4v1.
How a duel starts here
- 1Standard start: Killer Shack. The Survivor stands next to the pallet, the Killer at the door on the opposite side of the shack.
- 2The Survivor signals the start of the chase by crouching twice. The timer starts at that moment.
- 3The timer stops when the Survivor is downed. Time is tracked here on DBD Arena.
- 4Players then SWAP roles on the same map (restart the trial to reset pallets).
Other competitive maps
DBD Arena is a community project and is not affiliated with Behaviour Interactive.





