Competitive 1v1
Dead by Daylight Competitive Maps
Competitive duels are not played on random maps. Each killer in the 1v1 pool has a fixed map, chosen so the chase is decided by the players rather than by whatever the map generator happened to produce that round.
That is the whole point of a fixed pool: if both players know the ground, the only variable left is how well they play it.
Wreckers' Yard
Autohaven Wreckers
Open sightlines with scattered car tiles - the pool's test of pure chase fundamentals.





Coal Tower
MacMillan Estate
The most used map in the 1v1 pool - compact, readable and famously balanced.




Suffocation Pit
MacMillan Estate
Tight, structure-heavy, and used for killers whose power needs confined space to be tested.


Blood Lodge
Autohaven Wreckers
Dense structures and connected tiles that reward chaining loops together.

Dead Dawg Saloon
Grave of Glenvale
Small, vertical and full of hard walls - very little room to run in a straight line.

Wretched Shop
Autohaven Wreckers
Built around one very strong central structure and the ground around it.

Why a fixed map per killer
Dead by Daylight generates its maps procedurally, so two runs of the same map can hand one player a chain of strong loops and the other almost nothing. Over a long match that evens out. Over a single chase, it decides the result.
Fixing the map per killer removes that. Both players have run the same ground dozens of times, so a win means someone actually played better, which is the only thing a rating system should be measuring.
DBD Arena is a community project and is not affiliated with Behaviour Interactive.
